Penulis / NIM
SANDRA DAUD / 321409120
Program Studi
S1 - PENDIDIKAN BAHASA INGGRIS
Pembimbing 1 / NIDN
KARMILA MACHMUD, M.A., Ph.D. / 0010097506
Pembimbing 2 / NIDN
MAGVIRAH EL WALIDAYNI KAU / 0015128204
Abstrak
Sandra Daud (2014): "The Implementation of "Who am I" Game in English Teaching at SMKN 1 Limboto: Teachers' Perspective". English Department, Faculty of Letters and Culture, State University of Gorontalo. Adviser I: Karmila Machmud, M.A, Ph.D and Adviser II: Magvirah El Walidayni Kau, S.Pd. M.Pd
This skripsi is qualitative research that investigated the teachers' perspective towards the implementation of "Who am I" game in English teaching at SMKN 1 Limboto. The qualitative method is used to know how is the teachers' perspective towards "Who am I" game. The subjects of this research are the English teachers of SMKN 1 Limboto, which consists of five teachers. Then the data was collected by observed the teachers' activity in the class when they applied "Who am I" game to the students. After that the researcher interviewed the teachers as the participants in this research and then was analyzed by reading them. The data was summarized and concluded as the key findings of this research. Game is important in teaching and learning process to reduce the students' boredom in the class during the learning process; it also can create a good atmosphere in the class. The research shows that "Who am I" game is a good game based on the teachers' perspective at SMKN 1 Limboto, because this game can helps students to speak. The advantage of this game can facilitate the students to get new vocabulary and recall their memory about vocabularies that they rarely used, also train their speaking skill. On the other hand, the disadvantages of this game are it can requires much time and makes the students do not focus on the material. So the teacher should control the class to get a good result. Overall, "Who am I" game is good, this can be used to facilitate the students' speaking skill; they can speak freely to answer the questions. It also enriches the students' vocabulary and trains the students to create sentences throughout the game. It helps them to increase their English ability based on the teachers' perspective.
Keywords: "Who am I" game, Teachers' perspective
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