SKRIPSI

Penulis / NIM
I KOMANG AGUS WIRATE / 321410025
Program Studi
S1 - PENDIDIKAN BAHASA INGGRIS
Pembimbing 1 / NIDN
NONNY BASALAMA, MA, Ph.D. / 0010036804
Pembimbing 2 / NIDN
NURLAILA HUSAIN, S.S., M.Pd / 0021087904
Abstrak
ABSTRACT I Komang Agus Wirate. 2015. Using Flash Voice Game to Improve Students' Listening Skill a research conducted at class VIII of SMP N 4 paguyaman academic year 2014/2015. Skripsi. Major English department students, Leters and Culture Faculty, State University of Gorontalo. Advisor 1 Nonny Basalama, M.A.,Ph.D, advisor II Nurlalila Husain, S.pd.,M.pd. The aim of research is to find out students' listening skill can be Improved by using Flash Voice Game improve or not. Flash Voice Game is a game which are combined into three games. This research used quantitative method particularly by using Quasy experimental design with the type of one group pre-test post-test design. In the learning process, students looked happy and active to speak the sentence they heard and tries to done the best finished the game. The sample of this research was taken by Purposive sampling tehnique, they were the students class VIII. The result of the research shows that the students' Listening skill was improved significantly. It is proven by the differences between average score of students' pre-test and post-test (X ...1 = 25,8: X ...2 = 48,5) the result of t-test at = 0.05 was found that tcount > ttable with the calculation 10.89 > 2.02. Therefore, it was clear that using Flash Voice Game can Improve students' listening skill and the hypothesis of this research was accepted. Keywords: Listening Skill, Flash Voice Game.
Download berkas

ARSIP

2024
Skripsi tahun 2024
2023
Skripsi tahun 2023
2022
Skripsi tahun 2022
2021
Skripsi tahun 2021
2020
Skripsi tahun 2020
2019
Skripsi tahun 2019
2018
Skripsi tahun 2018
2017
Skripsi tahun 2017
2016
Skripsi tahun 2016
2015
Skripsi tahun 2015
2014
Skripsi tahun 2014
2013
Skripsi tahun 2013
2012
Skripsi tahun 2012
2011
Skripsi tahun 2011