Penulis / NIM
NURMALA DJIHU / 321410056
Program Studi
S1 - PENDIDIKAN BAHASA INGGRIS
Pembimbing 1 / NIDN
Prof. Dr KARTIN LIHAWA, M.Pd / 0002085702
Pembimbing 2 / NIDN
MUHAMMAD SYAMSURIZAL, S.S., M.Pd / 0022076704
Abstrak
Abstract
Djihu, Nurmala. 2015. The Use of "What do You Have?" Game as Strategy in Teaching Vocabulary (A Study Conducted at the Seventh Grade of Madrasah Tsanawiyah Al-MaktabWonosari). Skripsi.English Department.Letters and Culture Faculty.State University of Gorontalo. Advisors: (1). Prof. Dr. KartinLihawa, M.Pd, (2). Moh. Syamsurizal, S.S, M.Pd.
The aim of this study is to find out whether "What do you have?" game is the effective strategy in enriching students' vocabulary. The population of this study isthe all ofstudents at seventh grade at MTs Al MaktabWonosari. In, getting the samples, this study used purposive sampling technique. The number of students is 17 students as the sample of this study. The method of this study is pre-experimental design with type one group pretest posttest design. In collecting the data, the writer used multiple choices test as the instrument of this study and analyzed by using t-test formula. The result of this study showed that the applying of "what do you have?" game in the classroom can enrich the students' ability in mastering vocabulary even though not significantly. It was proved by the analysis data that tobservationis higher than ttable. The value tobservationis 6.18 and ttableis 1.75 at the level of siqnificance = 0,05. Thus, the hypothesis of this study is acceptable. Therefore, the writer can imply that "What do you have?" game can be used as a method in teaching vocabulary. However it should be supported with other media of teaching. Thereby, the students' vocabulary mastery can be enriched significantly by using this game.
Key Words: "What do you have?" game, Teaching' vocabulary.
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