SKRIPSI

Penulis / NIM
I GUSTI PUTU MARANATHA / 321415010
Program Studi
S1 - PENDIDIKAN BAHASA INGGRIS
Pembimbing 1 / NIDN
Dr. ABID, S.S, MA TESOL / 0019068302
Pembimbing 2 / NIDN
INDRI WIRAHMI BAY, S.Pd, M.A / 0020088002
Abstrak
This study sought to find the university students' perception toward the implementation of board game. It attempted to address the following research question: What are English Department students' perception toward the implementation of board game in English speaking class?. The subject of this study was class E year of 2016 of an English Education Program at a university in Gorontalo. In this study, a qualitative approach was used. The data were collected by using questionnaire and supported by interview. The questions of the questionnaire and interview were developed by the researcher based on Walgito (1990) theory, which include absorption, understanding and evaluation. The study revealed that the English Department students' perceptions were group into three main themes: learning excitement, playing the board game, and board game benefits. The students reported that learning excitement was triggered by the enjoyable feeling when learning because they can express their ideas freely with their friends, interesting features of the game such as the colors variation that psychologically influence them, also the varied topics that could enhance students vocabulary. Playing the board game also got positive responses from the participants, as they reported that playing the board game they need to work together. More than that, they said to win the game is not the main goal, but practice to speak in English properly and help their friends who have lack proficiency is the main point. The participants also reported the benefits of the game, they felt that they could learn English speaking skill easier than before because they felt not forced to study and learning in relax situation could increase their motivation in learning English speaking skill. This study suggests that teachers may want to consider using board game as a media to teach English. When teachers can effectively integrate games with the teaching process, learners can find ways to reduce their anxiety level and it could build positive feelings in their learning. Therefore, the learning as well as teaching process could be optimal in order to achieve the best result.
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