SKRIPSI

Penulis / NIM
ARDIANTO M. MANGGARAI / 321415026
Program Studi
S1 - PENDIDIKAN BAHASA INGGRIS
Pembimbing 1 / NIDN
Dr. Hj. RASUNA TALIB, M.Hum / 0012126807
Pembimbing 2 / NIDN
RAHMAWATY MAMU, M.Pd / 0016117703
Abstrak
This research aims to find out whether "Hangman Game" can enhance students' vocabulary or not. This research took 15 students of SMPN 1 Limboto, especially class VII-II as the sample. In this research, the researcher used multiple-choice as the instruments to collect the data. The multiple-choice item was adapted from Harmer theory about part of speech. This research used pre- experimental design by one group pre-test and post-test. The result of this research show that the mean score of pre-test is 11,66 and the mean score of post- test is 16,6. The hypothesis of this study found that the tcount ����¥ table with a value of 11,39 ����¥ 2,145. It means that the hypothesis (H1) of this research is accepted. Therefore, it can be concluded that "Hangman Game" can enhance students' vocabulary of class VII-II in SMPN 1 Limboto. Key Words: Hangman Game, Students������ Vocabulary
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