Penulis / NIM
SRIWIDYA PALADA / 532418012
Program Studi
S1 - PENDIDIKAN TEKNOLOGI INFORMASI
Pembimbing 1 / NIDN
ARIP MULYANTO, M.Kom / 0023037603
Pembimbing 2 / NIDN
MANDA ROHANDI, S.Kom, M.Kom / 0014058301
Abstrak
Abstract
During the learning process of network system administration, especially DHCP Server material, students are less active in the teaching and learning process, mostly because students do not understand the material so that students are afraid to ask questions or give opinions. The purpose of this research is to apply the team games tournament learning model to increase activity. students in the subject of Network System Administration in class XI TKJ.B. The research method used is PTK (Classroom Action Research). This research was carried out at SMK Negeri 1 Suwawa with research subjects in class XI TKJ.B. The research results of increasing student activity can be seen from each cycle that was carried out, cycle 1 obtained a percentage of 53.7% and cycle 2 obtained a percentage of 85.5%. From the results of this study it can be concluded that the Team Games tournament learning model can increase student activity in the Network Systems Administration subject at SMK Negeri 1 Suwawa, especially class XI TKJ.B.
Keywords:Student Activeness; Team Games Tournament Learning Model; Network System Administration
Abstrak
Pada saat proses pembelajaran administrasi sistem jaringan khususnya materi DHCP Server siswa kurang aktif dalam proses belajar mengajar, sebagian besar disebabkan siswa kurang mengerti tentang materi sehingga membuat siswa takut untuk bertanya ataupun memberikan pendapat.Tujuan penelitian ini adalah menerapkan model pembelajaran team games tournament untuk meningkatkan keaktifan siswa pada mata pelajaran Administrasi Sistem Jaringan di kelas XI TKJ.B. Metode penelitian yang digunakan adalah PTK (Penelitian Tindakan Kelas). Penelitian ini di laksanakan di SMK Negeri 1 Suwawa dengan subjek penelitian kelas XI TKJ.B. Hasil penelitian meningkatnya keaktifan siswa dapat dilihat dari tiap siklus yang dilaksanakan, siklus 1 memperoleh presentase sebesar 53,7% dan siklus 2 memperoleh presentase sebesar 85,5%. Dari hasil penelitian ini dapat disimpulkan bahwa model pembelajaran Team Games tournament dapat meningkatkan keaktifan siswa pada mata pelajaran Administrasi Sistem Jaringan di SMK Negeri 1 Suwawa khususnya kelas XI TKJ.B.
Kata kunci:Keaktifan Siswa; Model Pembelajaran Team Games Tournament ; Administrasi Sistem Jaringan.
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